Publishing for Myspace Opensocial
- August 11th, 2010
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The social gaming application that we are currently running / developing is built with the intention to be put on all kinds of websites. It was already available on Kongregate, Facebook and Hyves (three completely different websites).
A logical next step is putting it on Myspace. Myspace is maybe not the “Social giant” it used to be (Facebook took the lead many months ago) but with over a hundred million users it still offers an interesting market.
Since the application itself runs on Adobe Flash and is developed for cross-site implementation, the development process of the Myspace version was limited to site specific features: Sending invites, updating status… all the things that make a social game “social” and that differ from site to site.
During development we found out why Myspace is not longer the largest social website…
Myspace is a frustratingly conservative website. All the features that social gaming rely on are prohibited:
- It is not allowed to get extra points for inviting friends
- It is not allowed to receive points when accepting an game invite
- Chat is only allowed for users that are 18 years or older
- It is not allowed to give away prizes or anything of value
- …
Now, to understand why this is too much you should know that the singe reason “Social gaming” exists is because of its “virality”. Social games are not popular because they have good game play or great concepts. Social games are popular because they are viral and use the underlying platform (Facebook) to spread easily to users that are not initially interested in games.
When Facebook moved the “game invitation” feature to a separate page, away from the regular social updates, all social game developers experienced a decrease in new user counts (especially Zynga suffered a huge cutback).
Because Social gaming relies heavily on friends that “spread the word”, Myspace is not allowing it’s social platform to reach full potential. With the current limitations no developer would choose Myspace as the primary platform.
On Facebook, if the game is not great by itself, the correct mix of social features will get it going anyway. But not on Myspace, where you cannot lure players with prizes or bonuses. And when games are not generating any profit, they will not be developed further and you end up with a lot of sub-par games.
Take a look at the games of all the big names (Zynga, Playdom etc). Their Myspace version is always half-finished and contain messages like “this feature is currently not available” .
Besides that, all Myspace applications are manually checked and approved before they are made publicly available. I love that. It guarantees quality and helps in building trust with the players. However, Myspace takes this approval way too far. We had to re-publish the game 5x before it was accepted. Every time, the review came up with new reasons not to allow us.
But we managed to get it on there… without many of the social features that make the game popular on Facebook.
Feel free to suggest me new ways of reaching the Myspace users!